Some ink, such as the sums you get from rifts and camps, is instantly secured. If you're playing on normal or lower Exploration difficulty, the point with the ink will be marked on the map. Dying again will make it return to all the monsters you fought in the first place. Whenever you die and you have loose ink in your inventory, it will either be left at your point of death or absorbed by the monster that killed you.Don't be afraid to spend whenever you can, as more Bnp will follow 2155 and 263, to be exact, and I didn't even get 100% completion. I ended my first play through with a lot of spare Bnp and Ink.If something's on the list, it likely pays out well, is an achievement, or upgrades you The quest system keeps track of what you need to do for the main plot, but also several side objectives.The Smoke Grenade is really useful, as it allows you to run through enemies without being hit, which is good for both avoiding fights and getting to an enemy's weakspot.When fully upgraded, it gives out several quick full heals. Upgrading the Miracle Water is a very good early game priority.For example, if you're trying to track down Marie's memoirs, her Limbo is the best starting point Additionally, most collectibles related to a specific person will be kept in their Limbo. If you've reached a dead end in one, try exploring the other. When the game opens up, there will be two separate Limbos to explore.If a puzzle is not making sense to you, it might not be because you can't figure it out, but because you don't have the tools to input your answer.Make sure you get the item that lets you head through them before doing anything you would regret It's technically possible to run through the dark tunnels with the black tentacles by exploiting the healing potions, but it's not the best idea, as it's possible to lock yourself into a late game sequence doing that.The Tackle is also a good choice, as it stuns and lets you slide through enemies The Companion's Shield, while extremely expensive, makes the game a good deal easier, as you can now block from multiple directions and can be more lenient with your timing. The first six tattoos need to be gotten in linear order, while the last six are up to your discretion.I kept getting stuck on a difficult fight, and then remembering that the dive attack is a good way to start a fight, or that I have the ability to use the smoke grenade to run through enemies Whenever you gain a new combat ability, try to build up the muscle memory that it exists.In particular, I would go for the Companion's Double Grapple, the triple jump, before the melee attack. ![]() When upgrading, it's for the best to prioritize movement upgrades over the combat upgrades, as being able to explore more of the map is more profitable.The shield, the Companion's Barrier, can block just about anything, assuming you're facing the attack.The Dive and Tackle tattoos are also excellent at stunning enemies Clever use of the Companion's Grasp can be used to kill enemies with stage hazards or momentarily stun them. Being helpless in the air also applies to enemies. ![]() If you're trying to dodge an attack, shielding on the ground is likely a better an idea than jumping, as there's no threat of being thrown around.
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